Closed prlandwehr closed 1 week ago
From what I remember in this game there is a difference in performance between the single and dualsdram versions of the core. For dualsdram it should work ok.
https://www.youtube.com/live/ua9IFt6rN8Y?si=XiOnex9ai6TmuYUH&t=1560
What is the easiest way to reproduce this issue?
What is the easiest way to reproduce this issue?
From what I remember in this game there is a difference in performance between the single and dualsdram versions of the core. For dualsdram it should work ok.
https://www.youtube.com/live/ua9IFt6rN8Y?si=XiOnex9ai6TmuYUH&t=1560
I'm getting the same behavior on Saturn_DualSDRAM_unstable_20240616_08a8ef on my end.
From what I remember in this game there is a difference in performance between the single and dualsdram versions of the core. For dualsdram it should work ok. https://www.youtube.com/live/ua9IFt6rN8Y?si=XiOnex9ai6TmuYUH&t=1560
I'm getting the same behavior on Saturn_DualSDRAM_unstable_20240616_08a8ef on my end.
ok then maybe it depends on the stage, thanks for checking !
Should be fixed with commit https://github.com/MiSTer-devel/Saturn_MiSTer/commit/d4f1499435e72245e0f01600ef5f5b5db838c587.
Seems fixed in Saturn_DualSDRAM_unstable_20240620_174522
Background objects in several stages of Street Fighter: The Movie appear in front of characters rather than behind them. This is most obvious on Ken's stage. Tested on several core builds with screenshot from Saturn_unstable_20240616_08a8ef.
edit: Additional information - toggling VDP2 NBG1 off from the debug options makes the characters legs visible over a black background (removes the ground and shadows as well as the string of lights near the health bars).