Closed Estrelaura closed 3 years ago
Interesting, I'll have to look into that. What's happening is that the double stone slab is the default state for a mixed slab in case something goes wrong, which moving it seems to trigger.
It's triggered by placing, not moving, by bad. Even weirder is that it doesn't move. Thank you for the report
By having the movableBlockEntities rule from Carpet enabled, every attempt to make a mixed slab becomes a double stone slab instead. Orientation is kept the same, but the change into stone is permanent, as breaking half the block only returns a stone slab. No crash reports generated, tested with only both mods and Fabric API installed, only said gamerule enabled.