Michael-Z-Freeman / forgotten-hope-singleplayer

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Cover such as forest does not screen AI vision (ray casting) #57

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
For example quoted from 
[http://fhpubforum.warumdarum.de/index.php?topic=15789.msg214029#msg214029 this 
thread].

"I think, Hurtgen Forst with bots will get a pain, because the bots will see 
you through the whole forest."

There are some other statics in maps like hedges and other features that could 
probably do with this kind of fix. 

This issue is related to 
[http://code.google.com/p/forgotten-hope-singleplayer/issues/detail?id=2&q=smoke
&colspec=ID%20Type%20Status%20Priority%20ComponentType%20ComponentMap%20Owner%20
Summary issue 2]: Smoke grenade does not present a smoke screen to the AI, but 
I don't think the fix is going to be the same. I can always combine issue if 
they are the same.

Original issue reported on code.google.com by djbar...@djbarney.org on 17 Feb 2012 at 7:47

GoogleCodeExporter commented 9 years ago

Original comment by djbar...@djbarney.org on 17 Feb 2012 at 7:51

GoogleCodeExporter commented 9 years ago
Maps appear to have 
"mods\fh2\levels\pointe_du_hoc\server.zip\overgrowth\OvergrowthCollision.con". 
Bot targetting is blocked by collision mesh. Same happens with bots shooting 
through a window ... can only happen if there's a hole there in the collision 
mesh. So overgrowth/forest should be screening bot targetting.

Original comment by djbar...@djbarney.org on 3 Mar 2012 at 3:08

GoogleCodeExporter commented 9 years ago
Another good example is Villers Bocage where I was shot by a tank through a 
hedgerow. I suppose the AI might have seen through a small gap but I could not 
see one. It should be easy to add a simple collision mesh although I'm not sure 
how to only put this in Coop/SP games.

Original comment by djbar...@djbarney.org on 6 Mar 2012 at 8:28