Michael-Z-Freeman / forgotten-hope-singleplayer

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Artillery with view set high for bots is unusable by single player #69

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Raising the viewpoint might work for some positions to allow bots to fire on 
distant targets. However that makes the position practically useless when a 
human tries to use it.

Original issue reported on code.google.com by djbar...@djbarney.org on 22 Feb 2012 at 10:54

GoogleCodeExporter commented 9 years ago

Original comment by djbar...@djbarney.org on 22 Feb 2012 at 10:55

Attachments:

GoogleCodeExporter commented 9 years ago
This has certainly allowed bots to use the artillery but there needs to be a 
better solution to allow the player to use the weapon as well.

Original comment by djbar...@djbarney.org on 26 Feb 2012 at 7:38

GoogleCodeExporter commented 9 years ago
See "mods\fh2\objects_weapons_server.zip\Weapons\Common\". AI templates could 
be added here:

artillerycamera_de\
artillerycamera_gb\
RightClickCameraSwitch\

Original comment by djbar...@djbarney.org on 4 Mar 2012 at 5:36

GoogleCodeExporter commented 9 years ago
Artillery marker ? AI template could be used to call in artillery a'la the 
smoke marker in AIX2 (although that homes in a missle).

"mods\fh2\objects_weapons_server.zip\Weapons\Projectiles\artillery_marker\artill
ery_marker.con" 

Original comment by djbar...@djbarney.org on 4 Mar 2012 at 5:46

GoogleCodeExporter commented 9 years ago
Been looking at this in game again. The "solution" to the problem of not having 
artillery spotting is such a basic hack it's actually more elegant and 
dignified to leave the artillery as it is in normal MP until a proper solution 
is made.

1. The raised viewpoint looks ridiculous because the view is through the 
eyepiece that should be at ground level. This breaks immersion psychology.

2. Most large artillery pieces can be switched to AP rounds. The raised view 
makes it impossible to target close in armour with AP rounds.

3. Obstacles in the way of firing cannot be seen in the raised view so it's 
quite common for the player to blow themselves up with HE rounds. Stupid !

The solution to this entire problem is actually quite simple (well now I can 
see it). Desert Conflict has a feature that has a camera on missiles so you can 
SEE where the weapon is firing. I think there is a short delay after the round 
explodes at it's target location. This should successfully replicate "spotting" 
in single player in a form that is usable and DIGNIFIED.

Important: Permission must be sought from the Desert Combat team to use their 
feature. I have not seen it used in any other mod apart from maybe Eve of 
Destruction. Even if learning from the feature is not stealing it's simply 
polite just to ask anyway.

Original comment by djbar...@djbarney.org on 17 Jun 2012 at 4:34