I altered lines 98 and 99 in "aibehaviours.ai" from "mods\fh2\ai\".
aiSettings.setBehaviourModifier Avoid 8.0
aiSettings.setBehaviourModifier MoveTo 0.3
As well changing the default behaviour on line 264.
aiSettings.setVehicleDefaultBehaviour Tank Avoid
Initial testing shows tanks holding back more often although they still do some
travelling ahead of infantry to objectives. There is also more manourvering
going on and with some tanks firing from standstill at positions at a distance.
I even saw a tank "panicking" and reversing quickly away from an enemy tank
while firing (attached image, tank at right of image). Never seen that before.
There appears to be avoidance of infantry as well. A good idea as many of them
are usually antitank class.
Original issue reported on code.google.com by djbar...@djbarney.org on 2 Mar 2012 at 6:55
Original issue reported on code.google.com by
djbar...@djbarney.org
on 2 Mar 2012 at 6:55