Michael-Z-Freeman / forgotten-hope-singleplayer

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AI does not use Special2 and Special3 behaviours #79

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
These are defined in aibehaviours.ai.

aiSettings.setVehicleBehaviour 
Infantery   Special2    BBBridgeRepair      BBPBridgeRepair            15  UCUnion 
StandardWeights
aiSettings.setVehicleBehaviour 
Infantery   Special3    BBDefuseMines       BBPDefuseMines             13  UCUnion 
StandardWeights

FH does not have bridge repairing so maybe this could be used for another AI 
function like implementing some kind of flanking behaviour ?

Defusing Mines; 
"mods\fh2\objects_weapons_server.zip\Weapons\Handheld\MineDetector\" does not 
have an AI template.

Original issue reported on code.google.com by djbar...@djbarney.org on 5 Mar 2012 at 5:08