Michael-Z-Freeman / forgotten-hope-singleplayer

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Spotting/Command UI functionality needs documenting #8

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
There has been some confusion over the functionality of the FH UI (Comm Rose). 
Much of it is functional for AI commands and spotting. Please open another 
issue for specific problematic or non-functional parts of the UI.

This issue: SP docs are needed to show how to use the FH UI for SP / CooP 
players.

Original issue reported on code.google.com by djbar...@djbarney.org on 2 Apr 2011 at 1:23

GoogleCodeExporter commented 9 years ago
Only the commander aspects of the commo-rose work eg. calling arty (although 
arty doesn't work in BF 1.5, it does if you use 1.41), move orders also works.

However squad-level use is impossible eg. calling for a ride, follow orders... 
practically everything else in the rose.

Original comment by mydji...@gmail.com on 4 Apr 2011 at 6:14

GoogleCodeExporter commented 9 years ago
OK, cheers :). I'm in the process of documenting exactly what does / does not 
work in this UI. For example the arty spotting part works (prev/next target) if 
you have already created a spotting target using binoculars. When this is done 
I may put in some more fine grained issues.

Original comment by djbar...@djbarney.org on 4 Apr 2011 at 9:51

GoogleCodeExporter commented 9 years ago

Original comment by djbar...@djbarney.org on 24 Apr 2011 at 10:02

GoogleCodeExporter commented 9 years ago
Part of some of the confusion over this (or was it just me that was confused, 
anyway) has been that only the Spotting classes (any class with binoculars) can 
actually spot anything so that the icon of the spotted asset appears on the 
map. This is standard FH behavior, so allowing all classes to spot using the UI 
(comma rose) would not be in line with FH behaviour. Single players are 
probably not familiar with those parts of the on screen command/spotting 
interface that in MP actually vocally calls out spots to soldiers immediately 
around you. These do no appear on the map. I'll put in a separate issue for 
possibly allowing bots close by to use those spot shouts in some way.

I've looked at the command part of the UI in the python files and it looks 
relatively simple to link up the squad functions again.

Original comment by djbar...@djbarney.org on 7 Feb 2012 at 9:01

GoogleCodeExporter commented 9 years ago
Issue 32 has been merged into this issue.

Original comment by djbar...@djbarney.org on 23 Feb 2012 at 8:02

GoogleCodeExporter commented 9 years ago

Original comment by djbar...@djbarney.org on 23 Feb 2012 at 8:19

GoogleCodeExporter commented 9 years ago

Original comment by djbar...@djbarney.org on 26 Feb 2012 at 9:20

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Getting BF2 comrose events into python!: 
http://www.bfeditor.org/forums/index.php?showtopic=5297

Original comment by djbar...@djbarney.org on 23 Mar 2012 at 1:43