Michael-Z-Freeman / forgotten-hope-singleplayer

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3in mortar on Bardia #82

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Image '3in Bardia.jpg', attached below, shows 3in mortar on Bardia 16 SP firing 
on arty spot. Left half of the image is HUD screenshot, right half is top-down 
view of the spot to show that I was shooting right on it. There are two issues 
with the HUD on the image:
1) Vertical angle dial is misaligned (see red circle near the center of the HUD 
screenshot). Zero mark is way below on the dial, so much that it's not visible 
on the HUD. If I set the dial to zero, shells leave the map. 
2) It doesn't show ammo left (see red circle at right bottom of the HUD 
screenshot). I know the mortar has limited ammo because I've managed to run out 
of it.

For comparison I made screenshots of 3in mortar on Sidi Rezegh 64 SP - '3in 
Sidi Rezegh.jpg'. As one can see, it doesn't have these issues, so I suggest to 
simply replace the object on Bardia with Sidi Rezegh one. 

Original issue reported on code.google.com by gavrant on 24 Mar 2012 at 12:22

Attachments:

GoogleCodeExporter commented 9 years ago
Bardia's is the 3inchmortar_AI version. The other is the standard 3inchmortar 
version.
Look how much higher a view you have of the terrain in the HUD on Bardia.

Raising the viewport might be causing the issues, though not the ammo part.

I also recall the 3inchmortar_AI as having an 'extra' edit in tweak file to get 
bots to raise and lower it correctly.
A numeric value was edited.
If not edited, a bot who wanted to raise the mortar, actually wound up lowering 
it and vice versa.

This edit could also be the cause for the arrows glitch?

Original comment by evanthom...@gmail.com on 24 Mar 2012 at 6:13

GoogleCodeExporter commented 9 years ago
Then here's another example of mortar - Purple Heart Lane 64, Granatwerfer 34. 
Ammo - OK, vertical dial - OK, usable by AI - yes (see 'PHL AI Mortar 
Kill.jpg', first kill message).

Original comment by gavrant on 24 Mar 2012 at 7:55

Attachments:

GoogleCodeExporter commented 9 years ago
Edit to previous comment:
My point is that it's possible to make mortars usable by both AI (PHL mortars 
have raised viewports) and humans (working dials and showing ammo). As Bardia 
is quite an old map, probably it was one of the first attempts, that's why it's 
not perfect.

Original comment by gavrant on 24 Mar 2012 at 8:19

GoogleCodeExporter commented 9 years ago

Original comment by djbar...@djbarney.org on 28 Mar 2012 at 7:33