Currently there is no good way of tracking gameplay and the date or time.
World Update mechanism will act update every 'tick' of the game engine. Any updates that are to take place that are not the direct result of a player interaction, will be handled here.
Inventory and Pricing Mechanisms - will update all cities pricing and inventory every turn
Global clock, stats tracking and logging when not directly caused by player
Pricing hints - sets pricing hints, will set hints and take action when the pricing or inventory effect takes place
Currently there is no good way of tracking gameplay and the date or time.
World Update mechanism will act update every 'tick' of the game engine. Any updates that are to take place that are not the direct result of a player interaction, will be handled here.