Traveling is currently handled via a game loop with a menu interaction, need to refactor into module to support newly set clustering of city distances.
Since travel is now available from every city directly to every other city and the distances matter, we need a way to calculate time to travel based on number of factors such as player inventory, ship upgrades, and some degree of chance.
Traveling is currently handled via a game loop with a menu interaction, need to refactor into module to support newly set clustering of city distances.
Since travel is now available from every city directly to every other city and the distances matter, we need a way to calculate time to travel based on number of factors such as player inventory, ship upgrades, and some degree of chance.