Closed MichaelAGolden closed 1 year ago
In review of game, focus is narrowing to be limited in initial release for deadline of end of month. City tiers will be implemented, as they will affect the supply, demand, and pricing models but no other ancillary features at this time. Moving forward game could feature such interactions but will not make release.
Once city tiers have been established, additional city behavior needs to be added
This could be in the form of trade negotiations with local businessmen; increasing production via subsidy, encouraging infrastructure growth, upgrading buildings or investing in improvements etc.
I imagine buildings like tavern, church, town hall, etc that you can interact with to influence or have interactions with town
I also imagine that given a market type, any building that is called for or manufactures something, would be accessible for upgrades to the building, thereby influencing the demand or supply of a good.