Closed michalove closed 8 years ago
I notices, after you implemented the background shader, the game flashes when I reach the exit-flag. I believe it is a shader-change-issue. Can you have a look?
Yeah, the whole canvas-drawing and shading isn't all that pretty sometimes. I can have a look, but do we want a shader in the end? At the moment it's not really needed - we can just tweak the color of the images later on. If we add any more effects to this shader, I will fine-tune it of course, but if it's just for quickly testing the colors, I don't think we should bother...
So as soon as we decide we want to keep the shader in there (to add some more advanced effect), I'll look deeper into it, all right?
I was thinking, we could have the background in an arbitrary color later on (picked by the level designer). If we do that, then also the coloring of the background-tiles has to be able to handle arbitrary colors. If I recall correctly, it is possible to draw images with a color (using a blend mode). I don't remember however, if it is possible to mix the image with a prescribed color (for example 50/50). The standard blend mode (multiply) will only make everything dark.
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