MichaelSinsbeck / platformer

A ninja platformer written in LÖVE
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Double Jump #191

Closed michalove closed 7 years ago

michalove commented 10 years ago

As I wrote somewhere (don't know where), I am planning to make the bandanas "accumulate". That means which each new bandana, a new ability will be added, without losing the old ones.

One of them will be the double jump. I added it into the code and also added an animation. It was supposed to look like the shoryuken from street fighter: http://1.bp.blogspot.com/-PG76bpyYI3U/UzLWNEDnfvI/AAAAAAAABZA/CNddNN7RGjY/s1600/ken-shoryuken.png It is difficult, though, to copy this animation with the ninja having such short arms and legs. In my opinion, it already looks quiet good. If feels right, that the double jumps has a different animation from the normal jump. What do you think?

Germanunkol commented 10 years ago

It definitely looks fun. And together with the mechanic, it feels plain awesome. This just made jumping about twice as fun. The animation reminds me more of ballet, though. But I've never played the streetfighter games. And I don't know if the ballet thing is a bad thing. I like it.

Maybe we should add a few more frames though. It does look a bit chunky while turning. Maybe this will also help with the "fast spinning" effect.

michalove commented 10 years ago

I decided that in the main game, the double jump will be removed. We can use it for bonus levels, though. There is the bean-item that adds one jump to the number of possible jumps. Collecting two of them means you can triple jump, and so forth.

Germanunkol commented 10 years ago

That bean-thing is a very good idea. I think we should deffinitely leave it in the game - it should be possible to add it to userlevels.