Closed michalove closed 9 years ago
I changed the way the bridge animation works, now, each Bridge is an own instance of the "Bridge" class. The only thing I noticed is that when finishing the last level of a world, the bridge is re-animated even if there was already a bridge there. What else is wrong? Maybe you could fix the bridge? It should be very straight forward, as long as you keep in mind that each bridge is now its own object - the code should mostly be self-explanitary. Depending on what you mean by "broken", you'll probably only need to change stuff in bridge.lua
I will fix the other two issues you mentioned.
Ok. I will do the bridges.
I also thought, that the lines between the levels can very easily be added in the background images instead of drawing them as love.graphics.line.
Good thought. I will do that.
I fixed the re-spawning of the bridges as well. Now all that's left to fix is the animation itself, I believe.
Okay, I am on it.
Animation is fixed. I also hope, I covered all cases, in which the bridge-animation has to be shown.
After moving to the new menu system, a couple of things are missing:
Do you want to correct these issues, or should I look into it?