Closed Germanunkol closed 10 years ago
I confirm this. For me it happens, when I wait until the death-fade ends. If I interrupt it in the middle, all is fine.
You're right, it is connected to interrupting. I didn't even know we have a button for that! Should we simply remove the button for interrupting? For speeding up respawn for testing, you can always pass the --debug command line option.
Found the issue. I didn't know that pressing jump restarts the level, it now gets reset correctly when restarting the map.
The question remains, though. Do we need a button to skip the death sequence? It's not very long, after all... I tried to keep it short.
Definitely yes. The player should not get a time-punish for dying. So if he wants he can restart the level really fast.
No idea why this is... shouldn't happen. Something was weird about the shader as well. Played a few levels in a row, then it happened.