MichaelSpencerJr / Acnos

Digital version of the Acnos tabletop game
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Network - Client Keys #18

Open MichaelSpencerJr opened 7 years ago

MichaelSpencerJr commented 7 years ago

To support game fairness and eliminate possibilities of cheating, at the start of every network game each client should generate an asymmetric key pair and send the public key to the other endpoint. These public keys should be part of the game's initial state, to support resuming disconnected games later.

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