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TowerGame
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Character Ideas
#33
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MichaelVertin
opened
2 months ago
MichaelVertin
commented
2 months ago
Flying; Range: Ground - below self; Movement: targets closest enemy
Ground; Range: Flying/Ground - ahead of self; Effect: heal
Spell; Range: Flying/Ground - X strongest/random/closest enemies
Ground/Flying; Range: Ground/Flying; Movement: Teleport ahead to next enemy
Ground; Range: Ground; Special: on spawn, duplicate enemy(s) with lower stats
Ground; Range: Ground/Flying; Effect: forces enemies forward or backwards
Ground; Range: Ground; Effect: when attacked, the source also damages itself
Ground; Range: Ground; Effect: on death, creates ghost
Flying; Range: Flying; Effect: on death, weaken nearest enemy (Ghost)
Ground; Range: Ground; multiple small warriors
Ground/Flying; Range: Ground/Flying - both