Michal78900 / WaitAndChillReborn

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Weird spawn places on round start #8

Closed DinoNuggets2 closed 2 years ago

DinoNuggets2 commented 2 years ago

So say you add SCP-173 to the list of things people can start as. When the round starts, sometimes the 174 stays in the room everyone was in before the round starts.

For example, say there was one 173 and everyone else in the lobby was a tutorial. When the round starts, if a 173 is selected, and the 173 selected was a 173 in the lobby, they don't start in their chamber. Instead, in the lobby room.

DinoNuggets2 commented 2 years ago

I figured out what the cause is, on this new update, say you make yourself out of 5 people a tutorial, and you go to a random door. Then if you make everyone a tutorial only people that weren't a tutorial already will go to spawn. So pretty much if you are already in that class, it won't spawn you back at its spawn. I'm sure there can be a way of fixing this, like making a 173 at the beginning of a round a tutorial, then a 173. I'm sure there's a way it can be fixed.

LYAN0526 commented 2 years ago

YES,I have similar problems, but it's not just SCP173... The current solution is to avoid using characters that are spwan in the roundstart...

Michal78900 commented 2 years ago

The issue exist because some stuff were changed and you can't force force role if you already have that role.

The solotion for that would be setting every role to None or changing the method to be able to force role even if you already have that role

Basically this is partially EXILED issue, but it can't be fixed because then lite parameter wouldn't work. The whole thing exist only becase Northwood made that the setting role method is called twice for some reason.

Thank you guys for reporting, I will try and figuring out the solution, right now, you need to stick with only Tutorial role in a lobby.

Michal78900 commented 2 years ago

Should be fixed