Closed ConstructiveFeedback closed 2 years ago
Your Gold Bag states it fills up 0.7 of a bag when the true number is 0.66
yes, it is to simplify everything, 0.66 may be confusing for ppl because in-game bar has accuracy 0.05 % of the bag.
Same with Cash, instead of 0.3 it should be 0.25.
Cash is exactly 0.25 https://michald96.github.io/Perico-heist-goods-counter/data/targets.json and it is good idea to change display to 2 decimal points
Some of the math doesn't add up correctly.
The difference is less than 4K $ and it is because i use average value of the items. Evey item has minimum and maximum price: Gold = $333k to $329k Coke = $225k to $220k Arts = $200k to $175k Weed = $150k to $145k Cash = $95k to $90k
Also you should incorporate a simple line that deducts the consistent 12% in fees so players know what they are truly getting
I have that in plans!
If you want to get fancy, you can add another line asking the user if it is their first time doing the heist as there is no "Fencing Fee" the first time the user completes the Heist
I will show it as "potential take" then "fencing fee" and "max possible final cut"
Added / fixed most things from your suggestions 😉
Couple call outs: