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HoloLens | Azure Spatial Anchors: SessionUpdated is not called on real device #36111

Closed aosyatnik closed 5 years ago

aosyatnik commented 5 years ago

Good day.

Short description of issue: CloudSession_SessionUpdated or CloudSession_OnLogDebug not called at all on real hololens device.

Long description : I was making this tutorial: https://docs.microsoft.com/en-us/azure/spatial-anchors/tutorials/tutorial-new-unity-hololens-app. This is my code:

#if UNITY_IOS
using Microsoft.Azure.SpatialAnchors.Unity.IOS.ARKit;
using UnityEngine.XR.iOS;
#elif UNITY_ANDROID
using GoogleARCore;
using Microsoft.Azure.SpatialAnchors.Unity.Android;
#elif UNITY_WSA || WINDOWS_UWP
using UnityEngine.XR.WSA;
#endif

namespace Microsoft.Azure.SpatialAnchors.Unity
{
public class MyAzureSpatialAnchorsDemoWrapper : MonoBehaviour
{
        private CloudSpatialAnchorSession cloudSession = null;
        private GameObject localAnchor;
        private float scannedPercent;

        public GameObject AnchoredObjectPrefab = null;

        private void Start()
        {
#if UNITY_ANDROID
            Start_Android();
#else
            CreateNewCloudSession();
#endif
        }

       private void CreateNewCloudSession()
        {
            cloudSession = new CloudSpatialAnchorSession();
            cloudSession.Configuration.AccountId = @"my id from azure";
            cloudSession.Configuration.AccountKey = @"my key";
#if UNITY_IOS
            cloudSpatialAnchorSession.Session = arkitSession.GetNativeSessionPtr();
#elif UNITY_ANDROID
            cloudSession.Session = GoogleARCoreInternal.ARCoreAndroidLifecycleManager.Instance.NativeSession.SessionHandle;
#elif UNITY_WSA || WINDOWS_UWP
            // No need to set a native session pointer for HoloLens.
#else
            throw new NotSupportedException("The platform is not supported.");
#endif
            cloudSession.LogLevel = SessionLogLevel.All;

            cloudSession.Error += CloudSession_Error;
            cloudSession.OnLogDebug += CloudSession_OnLogDebug;
            cloudSession.SessionUpdated += CloudSession_SessionUpdated;
            cloudSession.Start();

            Debug.Log("ASA Info: Session was initialized.");
        }

        private void CloudSession_OnLogDebug(object sender, OnLogDebugEventArgs args)
        {
            Debug.Log("ASA Log: " + args.Message);
        }

        private void CloudSession_Error(object sender, SessionErrorEventArgs args)
        {
            Debug.LogError("ASA Error: " + args.ErrorMessage);
        }

        private void CloudSession_SessionUpdated(object sender, SessionUpdatedEventArgs args)
        {
            Debug.Log("ASA Log: recommendedForCreate: " + args.Status.RecommendedForCreateProgress);
            var status = args.Status;
            if (status.UserFeedback == SessionUserFeedback.None) return;
            scannedPercent = status.RecommendedForCreateProgress;
        }
   #region Android
  // Some things for android, like JavaInitialized etc.
  ....
  #endregion
   }
}

I've already tried tutorial for android device. It was working fine. Now I'm trying tutorial for hololens. I've created 3D text, where I'm logging everything like this: image

Here is code for logging:

public class DebugWindow : MonoBehaviour
{
    TextMesh textMesh;

    // Use this for initialization
    void Start()
    {
        textMesh = gameObject.GetComponentInChildren<TextMesh>();
    }

    void OnEnable()
    {
        Application.logMessageReceived += LogMessage;
    }

    void OnDisable()
    {
        Application.logMessageReceived -= LogMessage;
    }

    public void LogMessage(string message, string stackTrace, LogType type)
    {
        if (textMesh.text.Length > 300)
        {
            textMesh.text = message + "\n";
        }
        else
        {
            textMesh.text += message + "\n";
        }
    }
}

That's a print screen from the device: image

As you can see only "ASA Info: Session was initialized." is there. No more logs at all. So, I assume CloudSession_OnLogDebug, CloudSession_Error or CloudSession_SessionUpdated are not called. The main problem for me is that I can not debug spatial anchors via unity or visual studio according to this issue: https://github.com/MicrosoftDocs/azure-docs/issues/33628

I'm sure, that hololens is up-to-date: image

Unity build settings: image

Unity version: image

Visual studio version: Microsoft Visual Studio Enterprise 2017 Version 15.9.14 VisualStudio.15.Release/15.9.14+28307.770 Microsoft .NET Framework Version 4.7.03056

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Azure Functions and Web Jobs Tools 15.9.03024.0 Azure Functions and Web Jobs Tools

Azure Stream Analytics Tools for Visual Studio 2.4.0000.0 Microsoft Azure Stream Analytics Tools for Visual Studio

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Common Azure Tools 1.10 Provides common services for use by Azure Mobile Services and Microsoft Azure Tools.

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Mike-Ubezzi-MSFT commented 5 years ago

@aosyatnik Thank you very much for bringing this to our attention. We are investigating and will update you when we have clarity of the issue. Thank you!

jparismorgan commented 5 years ago

Hey @aosyatnik, glad to help! I have a few questions:

Re debugging, it's harder with IL2CPP, but you should be able to follow these docs to debug C# scripts:

As an aside, we just released ASA 1.3.0, which included significant changes to the Unity samples and ARFoundation support. You may be interested starting from there - it will let you more easily snap to ASA updates in the future (Heads up though, it does require Unity 2019).

aosyatnik commented 5 years ago

Hello @julianparismorgan . I'll try to answer your questions...

Which tutorial are you following? You linked to the tutorial for starting a new Unity HL app from scratch, but your code is from the samples.

Yes, you are right. I've started with this tutorial first. It's android tutorial. It worked good. After that, I've switched to hololens tutorials and used the same codebase. But I assume this is not so bad since "main" idea of these tutorials is to create CloudSpatialAnchorSession and create/load anchors and translate them into GameObject's.

The quote below links to issue with getting the Android NDK DLL. Are you getting this exception? Or was your reference about the fact that you can't press play from within Unity?

Yes, I can not press play from within Unity. I get next exception in the output window: image

Does anything happen if you air tap after you see that the session was initialized?

Tap means this "click" with 2 fingers. Nope, nothing.

Could you share your log lines?

Yes. Log from the built project in Visual studio:

'HelloAR U3D.exe' (CoreCLR: DefaultDomain): Loaded 'C:\Data\Programs\WindowsApps\Microsoft.NET.CoreRuntime.1.1_1.1.27004.0_x86__8wekyb3d8bbwe\System.Private.CoreLib.ni.dll'. Cannot find or open the PDB file.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\entrypoint\HelloAR U3D.exe'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\System.Runtime.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Programs\WindowsApps\Microsoft.NET.CoreRuntime.1.1_1.1.27004.0_x86__8wekyb3d8bbwe\mscorlib.ni.dll'. Cannot find or open the PDB file.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\WinMetadata\Windows.winmd'. Module was built without symbols.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityPlayer.winmd'. Module was built without symbols.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\System.Runtime.InteropServices.WindowsRuntime.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\System.Runtime.WindowsRuntime.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\WinRTBridge.dll'. Cannot find or open the PDB file.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\BridgeInterface.winmd'. Module was built without symbols.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\System.Collections.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.CoreModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\Assembly-CSharp.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\System.Threading.Tasks.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\System.Net.Http.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\System.Net.Primitives.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.Networking.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\Unity.XR.WindowsMR.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.VRModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.PhysicsModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.UIElementsModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.TerrainModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.IMGUIModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\Unity.TextMeshPro.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.TextCoreModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.UNETModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.UI.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.ParticleSystemModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.AnimationModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\Unity.Analytics.Tracker.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.AIModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.StyleSheetsModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.XRModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.UnityWebRequestModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.Timeline.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.UIModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.TextRenderingModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\System.IO.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\Microsoft.Win32.Primitives.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\System.Reflection.Primitives.dll'. Module was built without symbols.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\System.Reflection.dll'. Module was built without symbols.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\System.Runtime.Extensions.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.DirectorModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.GameCenterModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.AudioModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.VideoModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.Physics2DModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\WinRTLegacy.dll'. Cannot find or open the PDB file.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\System.Private.Uri.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.AssetBundleModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\System.Text.Encoding.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\System.Threading.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\Unity.Analytics.DataPrivacy.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\Unity.Analytics.StandardEvents.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.UnityAnalyticsModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.ARModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.AccessibilityModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.ClothModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.CrashReportingModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.GridModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.ImageConversionModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.InputModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.JSONSerializeModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.LocalizationModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.PerformanceReportingModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.ScreenCaptureModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.SharedInternalsModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.SpatialTracking.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.SpriteMaskModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.SpriteShapeModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.StreamingModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.SubstanceModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.TerrainPhysicsModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.TilemapModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.UnityConnectModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.UnityWebRequestAssetBundleModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.UnityWebRequestAudioModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.UnityWebRequestTextureModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.UnityWebRequestWWWModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.VFXModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.VehiclesModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngine.WindModule.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\System.Runtime.InteropServices.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\System.Diagnostics.Debug.dll'. Symbols loaded.
Module information:
 Built with Compiler Ver '191326128'
 Built from '2018.4/staging' branch
 Version is '2018.4.4f1 (5440768ff61c)'
 Release build
 Application type 'D3D'

 OS 'Windows 10 (10.0.17763)'

PlayerConnection initialized from C:/Data/Users/DefaultAccount/AppData/Local/DevelopmentFiles/Template3DVS.Release_x86.HannaMelashkina/Data (debug = 0)

PlayerConnection initialized network socket : 0.0.0.0 55153

Multi-casting "[IP] 192.168.2.192 [Port] 55153 [Flags] 2 [Guid] 1598891473 [EditorId] 0 [Version] 1048832 [Id] UWPPlayerX86(ML-HoloLens-3) [Debug] 0 [PackageName] Template3D_ph1m9x8skttmg" to [225.0.0.222:54997]...

Started listening to [0.0.0.0:55153]

GfxDevice: creating device client; threaded=1

Direct3D:

    Version:  Direct3D 11.0 [level 11.1]

    Renderer: HoloLens Graphics (ID=0x22b0)

    Vendor:   (null)

    VRAM:     604 MB

Initialize engine version: 2018.4.4f1 (5440768ff61c)

'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\UnityEngineProxy.dll'. Cannot find or open the PDB file.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\System.Linq.dll'. Symbols loaded.
'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\System.Reflection.Extensions.dll'. Module was built without symbols.
If your machine has multiple graphics adapters, Unity may have created a WindowContext on the wrong adapter. If you experience a black screen when playing, please restart the Editor.

(Filename: C:\buildslave\unity\build\Runtime/VR/VRDevice.cpp Line: 319)

Created eye textures with a "separate" layout.  The "multi-pass" stereo mode will be used.

(Filename: C:\buildslave\unity\build\Runtime/VR/VRDevice.cpp Line: 2280)

Windows Mixed Reality spatial locatability state changed to Active.

(Filename: C:\buildslave\unity\build\Runtime/VR/HoloLens/HoloLensWorldManager.cpp Line: 336)

The referenced script on this Behaviour (Game Object 'First Person Camera') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 294)

The referenced script on this Behaviour (Game Object 'ARKitCamera') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 294)

The referenced script on this Behaviour (Game Object 'ARKitCamera') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 294)

The referenced script on this Behaviour (Game Object 'ARCore Device') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 294)

The referenced script on this Behaviour (Game Object 'ARKitCamera') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 294)

UnloadTime: 6.685400 ms

'HelloAR U3D.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_x86.HannaMelashkina\System.Globalization.dll'. Symbols loaded.
ASA Log: AzureSpatialAnchors - Session Identifier: 965f73cb-ca34-4286-b6b3-db39bb6a9d0d [AUTOMATION]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ASA Log: AzureSpatialAnchors - Configured AnchorServiceUrl: https://manage.sa.mixedreality.azure.com/

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ASA Log: AzureSpatialAnchors - Configured AuthServiceUrl: https://sts.mixedreality.azure.com/

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ASA Log: AzureSpatialAnchors - Configured AccountId: 2e18c3fe-5f34-493c-8ce0-a1216bcfe882

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ASA Log: AzureSpatialAnchors - Configured DeviceOsVersion: 10.0.17763.615

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ASA Log: AzureSpatialAnchors - Configured SdkPackageType: 

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ASA Log: AzureSpatialAnchors - Configured SdkVersion: 1.1.1

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ASA Log: AzureSpatialAnchors - Configured ArPlatformVersion: 10.0.17763.615

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ASA Log: AzureSpatialAnchors - Configured MiddlewareVersions: 

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ASA Info: Session was initialized.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ASA Log: recommendedForCreate: 2.133334

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ASA Log: recommendedForCreate: 2.466667

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ASA Log: recommendedForCreate: 2.200001

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ASA Log: recommendedForCreate: 2.466667

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ASA Log: recommendedForCreate: 2.466667

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ASA Log: recommendedForCreate: 2.200001

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ASA Log: recommendedForCreate: 2.466667

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ASA Log: recommendedForCreate: 1.533334

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ASA Log: recommendedForCreate: 2.266667

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ASA Log: recommendedForCreate: 2.066667

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ASA Log: recommendedForCreate: 2.400001

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ASA Log: recommendedForCreate: 2.133334

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ASA Log: recommendedForCreate: 2.066668

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ASA Log: recommendedForCreate: 1.466667

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ASA Log: recommendedForCreate: 2.133334

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ASA Log: recommendedForCreate: 2.200001

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ASA Log: recommendedForCreate: 2.133334

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ASA Log: recommendedForCreate: 2.200001

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

I assume you did, but double checking that you set your account id and key?

Sure 😄 I can provide you my key and id personally. Just didn't want to show it to the whole git 😃

Re debugging, it's harder with IL2CPP...

Ok, I'll follow these articles.

As an aside, we just released ASA 1.3.0, which included significant changes to the Unity samples and ARFoundation support. You may be interested starting from there - it will let you more easily snap to ASA updates in the future (Heads up though, it does require Unity 2019).

That's great. Next 2 weeks I'll be unavailable. I'll try to update everything in 2 weeks. Please, do not close this issue at least the next 2 weeks. I'll notify you if new API will work for my hololens.

UPDATE: Looks like I'm having the same issue as this user. https://github.com/MicrosoftDocs/azure-docs/issues/30733

jparismorgan commented 5 years ago

Thanks for the detail @aosyatnik! A few more questions / notes:

We'll leave this issue open until you're back and we can look into this more!

Alberto-Vega commented 5 years ago

@aosyatnik Do you have any updates?

Alberto-Vega commented 5 years ago

@aosyatnik Since we haven't heard back from you, we will now proceed to close this thread. If there are further questions regarding this matter, please tag me in your reply. We will gladly continue the discussion and we will reopen the issue.

Alberto-Vega commented 5 years ago

@aosyatnik My apologies. I'm reopening the issue

aosyatnik commented 5 years ago

Hi, @Alberto-Vega-MSFT , I'm back from my long vacation. I was trying to load spatial anchors for hololens. In the end, it kind of worked :) I assume I was facing the issue, that anchor created from a mobile device wasn't loaded in the hololens device (in the right place). Well, in any case, it's another issue. I'm closing this one since it has nothing with the tutorial mentioned above.