There are also differences per version in the way that redstone works, and while the majority of redstone circuits work well between versions, more complex circuits may not. This is because Bedrock doesn't support quasi-connectivity, while Java does. Systems that utilize mechanics such as Block Update Detector (BUD) switches won't work. Pistons require one tick to retract and won't leave blocks behind if given a one-tick pulse.
In the following paragraph you can see my suggested edits as they're in bold. I don't know if it should read "in Bedrock" or "in Java", but I'm hoping one of those two options can be added in the places bolded below.
There are also differences per version in the way that redstone works, and while the majority of redstone circuits work well between versions, more complex circuits may not work well in Bedrock. This is because Bedrock doesn't support quasi-connectivity, while Java does. Systems that utilize mechanics such as Block Update Detector (BUD) switches won't work in Bedrock. Pistons require one tick to retract and won't leave blocks behind if given a one-tick pulse in Bedrock.
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ID: 8293cbae-4896-4d03-9764-09e23027db99
Version Independent ID: 6ada8e59-a330-e8ca-5967-8c5dc67db846
I like your edits. I changed 'won't work well' to ' won't work the same way' - The new wording should be visible by the end of this week. Thank you so much!
This paragraph is confusing:
In the following paragraph you can see my suggested edits as they're in bold. I don't know if it should read "in Bedrock" or "in Java", but I'm hoping one of those two options can be added in the places bolded below.
Document Details
⚠ Do not edit this section. It is required for learn.microsoft.com ➟ GitHub issue linking.