Open Rasim100 opened 1 month ago
vanilla-data is not an actual module. Remove it from the manifest. You have to download it using NPM and bundle it with your behavior pack. Your scripts which depends on it will need to target the correct path. It must be located within the scripts folder of your behavior pack.
vanilla-data is not an actual module. Remove it from the manifest. You have to download it using NPM and bundle it with your behavior pack. Your scripts which depends on it will need to target the correct path. It must be located within the scripts folder of your behavior pack.
This is an excellent response but could be even better it it explained how one bundles the npm i
assets.
vanilla-data is not an actual module. Remove it from the manifest. You have to download it using NPM and bundle it with your behavior pack. Your scripts which depends on it will need to target the correct path. It must be located within the scripts folder of your behavior pack.
This is an excellent response but could be even better it it explained how one bundles the
npm i
assets.
I bundle npm
assets like @minecraft/math
manually to ensure better control over file structures and avoid potential conflicts between modules. Using a custom script (copy-modules.js
), I copy essential modules from node_modules
into a specific directory. For certain modules like @minecraft/math
, I also move and rename files, such as math-public.d.ts
, to ensure smooth integration with TypeScript - rare cases. This process runs automatically after installing dependencies via an npm
postinstall hook, making it efficient and reliable. A similar approach can be applied to bundle other modules like @minecraft/vanilla-data
.
Some like to use something such as webpack or similar. Personal preference, however I do not use any such tools so I can't give guidance on it. I handle the bundling on my own accord.
https://github.com/Visual1mpact/Paradox_AntiCheat/blob/rewrite/package.json
[Enter feedback here]
I am trying to throw the minecraft/vanilla-data module into the json manifest dependency, format version 2, when starting the game, it gives an error that an unknown module is dependent. Although npm i @minecraft/vanilla-data worked and I have the necessary module. Why is this happening and how do I use this module to work with vanilla items?
Here is the whole code of the manifest: { "format_version": 2, "header": { "name": "Dynamic Trees BP", "description": "Made by New Perspectives company", "min_engine_version": [1,21,0], "uuid": "6c4a594d-d1f7-4577-8d17-23c19327a9e4", "version": [1,0,0] }, "modules": [ { "description": "Made by New Perspectives company", "type": "data", "uuid": "96a695d6-5deb-44ae-8cb2-7ebb832abea2", "version": [1,0,0] }, { "description": "This is script module", "type": "script", "language": "Javascript", "uuid": "da00b5f6-4ca1-4457-900f-60f600314bd6", "entry": "scripts/main.js", "version": [1,0,0] } ], "dependencies": [ { "uuid": "2f711ca7-69ed-4859-823f-572710c3b10f", "version": [1,0,0] }, { "module_name": "@minecraft/server", "version": "1.11.0" }, { "module_name": "@minecraft/server-ui", "version": "1.2.0-beta" }, { "module_name": "@minecraft/server-gametest", "version": "1.0.0-beta" }, { "module_name": "@minecraft/vanilla-data", "version": "1.21.3" } ] }
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