Closed MADAOHSUE closed 3 years ago
@sw5813 @sajidfarooq Any ideas here?
Yes: All new example here: https://github.com/microsoft/MixedReality-Unreal-Samples/tree/master/HL2Collab
Thank you,and i want to know can it synchronize the anchors? because i made a program by MRTK & UNet,but an object two people see is not in the same place,i think it should be cause by it.
------------------ 原始邮件 ------------------ 发件人: "MicrosoftDocs/mixed-reality" @.>; 发送时间: 2021年3月19日(星期五) 中午1:54 @.>; @.**@.>; 主题: Re: [MicrosoftDocs/mixed-reality] About docs for multple users by unreal engine (#218)
Yes: All new example here: https://github.com/microsoft/MixedReality-Unreal-Samples/tree/master/HL2Collab
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Are the people using the device in the same location? If so, then you will need to align them first. A good way to do so is to provide a QR code that all Co-located devices have to look at to calibrate and align the origin first.
I have an example of that but didn’t include it because I wanted to keep the HL2Collab example as simple as possible.
On Mar 18, 2021, at 11:19 PM, MADAOHSUE @.***> wrote:
Thank you,and i want to know can it synchronize the anchors? because i made a program by MRTK & UNet,but an object two people see is not in the same place,i think it should be cause by it.
------------------ 原始邮件 ------------------ 发件人: "MicrosoftDocs/mixed-reality" @.>; 发送时间: 2021年3月19日(星期五) 中午1:54 @.>; @.**@.>; 主题: Re: [MicrosoftDocs/mixed-reality] About docs for multple users by unreal engine (#218)
Yes: All new example here: https://github.com/microsoft/MixedReality-Unreal-Samples/tree/master/HL2Collab
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@sajidfarooq Can you link that other example here so we can close this with all available resources?
Here is the sample repo: https://github.com/microsoft/MixedReality-Unreal-Samples/tree/master/HL2Collab
I saw hololens for multple users only can develop by unity on the microsoft tutorial,but i want to develop it by unreal engine,and i have watched apollo 11 program contains double people watched and played in same scene, docs for multple users by unreal engine is missing?
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