Closed mmoerman closed 1 year ago
This is referring to how you can resize UI layouts in editor using the UGUI layout tools. This is not an in-game or on-device affordance. https://learn.unity.com/tutorial/working-with-ui-in-unity#
This is referring to how you can resize UI layouts in editor using the UGUI layout tools. This is not an in-game or on-device affordance. https://learn.unity.com/tutorial/working-with-ui-in-unity#
Ok, might be good to make that clear in the docs, and possibly an interesting feature to consider in the future, but understood and thank you for the reply.
On the following page: https://github.com/MicrosoftDocs/mixed-reality/blob/docs/mrtk-unity/mrtk3-uxcore/packages/uxcore/canvas-ui.md
There is an indication that you should be able to resize the components within a canvas through some sort of interaction with a blue outline. And int he MRTKDevTemplate - CanvasExample there seems to be an indication thatr you can do so in the "Same layout, unconstrained size (Resize me)" window, but try as I might with an Oculus Quest I am unable to gain access to the resizing handles for the buttons. Is this feature not developed yet, or is there something I am missing?