Open stefan1000 opened 1 year ago
Hi @stefan1000 could you please provide some more information about this?
Using Win32 C++ API like
std::wstring headers;
headers = L"content-type: application/json; charset=utf-8\r\ncontent-encoding: gzip\r\ncache-control: no-store, no-cache";
if (SUCCEEDED(m_Environment->CreateWebResourceResponse(stream.get(), 200, L"OK", headers.c_str(), &response)))
...
SDK 1.0.1722.4 Runtime 114.0.1823.67 Windows 10 22H2 x64
Same problem here with .NET
.
Tried setting Accept-Encoding
on the request headers, but didn't help.
So for now I send the output stream through an additional GzipStream
to decompress.
I think I just ran in to this. I want to create a response using deflate compressed data. If I add Content-Encoding: deflate
to the HTTP headers and pass compressed data as the response data, it looks like WebView2 does not attempt to decompress it. For example if returning a compressed HTML document, it just loads the compressed data as text, which just produces garbage text on-screen.
It looks like WebView2's requests do not include an Accept-Encoding
header when intercepted with AddWebResourceRequestedFilter
. Perhaps that's the problem - if WebView2 is not telling the server it accepts compressed data, then maybe it won't attempt to decompress anything the server responds with. The 'Accepted content-encodings' field in network conditions in devtools doesn't appear to affect anything.
Any chance this could get looked at soon?
Hi,
we are trying to directly pass gz encoded data via CreateWebResourceResponse by adding a header Content-Encoding: gzip and setting the gz content as payload.
In request headers there is no accepted encoding header, just passing Content-Encoding results in garbage results...
Are we doing something wrong or are those things not possible ?