Open genaray opened 3 years ago
We're seeing this as well, and also inconsistently.
Hi All,
I'm not getting this issue any more after doing the below changes in the Send function.
Note: I'm not sure if this is the correct way to fix this issue but it worked for me.
public bool Send (int hostId, int connectionId, int channelId, byte [] buffer, int size, out byte error)
{
if (!Enabled) return NetworkTransport.Send (hostId, connectionId, channelId, buffer, size, out error);
++size;
if (!isClient)
{
size += 8;
// ********************************************************
// Birla: Resizing 'buffer' array as 'buffer.Length < size'
// ********************************************************
if (buffer.Length < size)
{
Debug.LogErrorFormat ("<color=cyan>Resizing 'buffer' array as buffer.Length ({0}) < size ({1})</color>", buffer.Length, size);
byte [] tempBuffer = new byte [size];
Buffer.BlockCopy (buffer, 0, tempBuffer, 0, buffer.Length);
buffer = tempBuffer;
}
// ********************************************************
int connectionIdOffset = size - 9;
for (byte i = 0; i < sizeof (ulong); i++) buffer [connectionIdOffset + i] = ((byte) ((ulong) connectionId >> (i * 8)));
}
buffer [size - 1] = (byte) MessageType.Data;
return NetworkTransport.Send (hostId, relayConnectionId, channelId, buffer, size, out error);
}
Was already posted on the discord... theres a weird exception going on when using the relay... It happens completly randomly but is game breaking. https://media.discordapp.net/attachments/563033158480691211/803724646826377226/unknown.png?width=1440&height=178