MidLevel / Ruffles

Lightweight and fully managed reliable UDP library.
MIT License
212 stars 28 forks source link

Connection after network switch #38

Open Gasparfx opened 1 year ago

Gasparfx commented 1 year ago

After network switch client's IP can change. TCP connection will die after this. And it looks like Ruffles connection will die too. So to keep player connected i have to reconnect and keep my own queue of delivered messages over reliable channel.

Is there any way to keep connection alive after IP change? Or some way to copy reliable channels data to new connection?

Or may be you know if any other library support such feature?