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MidbossK
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DubGlo
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Design player and monster types
#14
MidbossK
opened
6 years ago
0
Define game length and 1 player scenario
#13
MidbossK
opened
6 years ago
0
Define "biomes" aka area types and then make Issue Ticket for each type
#12
mccordgh
opened
6 years ago
0
Find base pixels size standards and temporary tilesets for use during testing.
#11
MidbossK
opened
6 years ago
1
Tim needs to read ENTIRE base game design document
#10
MidbossK
opened
6 years ago
1
Conn needs to read ENTIRE base game design document
#9
MidbossK
opened
6 years ago
1
Matt needs to read the ENTIRE base game design document
#8
MidbossK
opened
6 years ago
0
Document and have entire team understanding how the player gets Glory Points
#7
MidbossK
opened
6 years ago
0
Discuss and solidify "win" conditions for the base game
#6
MidbossK
opened
6 years ago
0
Research and agree on a battle system design
#5
MidbossK
opened
6 years ago
4
Get better covfefe for Matt
#4
MidbossK
opened
6 years ago
0
Design out map size and locate/design required tile-type world elements
#3
MidbossK
opened
6 years ago
1
Get Tim and Conn GMS2 installed
#2
MidbossK
opened
6 years ago
0
Get everyone invited and in group for DubGlo project!
#1
MidbossK
opened
6 years ago
0