Middle-Earth-Project-Team / modold

Fantasy mod for CK2 based on Tolkien's universe
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Witch King being bankrupt too easily : cost of orc army #104

Closed Athoen974 closed 9 years ago

Athoen974 commented 9 years ago

The huge numbers if the witch King's army makes are mostly based upon his own levy, and therefore have an important cost (16/month) while his own revenue is much lower. So after 1 petty war he is ruined and can't do much. I intend to add an important tax income to his fortress so counterbalance this but I Wonder if we could lower the cost for orcish armies : a 1000 orc army being weaker than a 1000 dwarf army, it should cost much less.

Rigmored commented 9 years ago

How much cheaper? Half?

Athoen974 commented 9 years ago

Well we should compare them with the cost of arnorians armies. If the witchking does raise 10x more troops for the same strength of 1 arnorian army, it should cost the same price to maintain (in this case orc armies should cost 1/10). I do not know the numbers, needs to be check, but probably more than just half.

Rigmored commented 9 years ago

Orc troops are between -20 and -50% worse than normal humans, which means about -300% worse than Arnorians

Lonhaldar commented 9 years ago

Well, i prefer the solution to give some income bonuses than lower the size of orkish armies!

Athoen974 commented 9 years ago

The idea is to decrease the cost of orc amy, not its size. But can that be done Lon ?

Lonhaldar commented 9 years ago

I never seen something like this. But we can go around this with a small event, triggered when orcs are at war, who'll give a bonus of income during the war? Could be with a "monthly_character_wealth = 9.0" for exemple, "global_tax_modifier = 2.0" or "tax_income = 5.0". The first one will be easier to balance i think. The point is to don't forget to remove this at peace ^^

RiccoPT commented 9 years ago

this can be done with an trigered modifier a little heavy on memory needs to be tested but orc_army = { potential = { is_ruler = yes war = yes OR = { culture_group = culture_group_melkor AND = { culture_group = culture_group_melkor trait = evil_side } }
}
trigger = { always = yes } global_tax_modifier = 5 // change according to tier or wealth }

Lonhaldar commented 9 years ago

Looks interesting, maybe can we make it as events as well, adding an idea that "finally you're at war, and all your demesne should work for your glory. Lash your slaves harder, and they'll produce more weapons and foods for your army. Will you do it?"

RiccoPT commented 9 years ago

OK will add both event and triggered modfier

Lonhaldar commented 9 years ago

good :)

RiccoPT commented 9 years ago

Already added the modifier,in my opinion there is no need for a event, the way I saw was a trigger modifier that starts when you have less then 500 gold and are at war. Let me know is you think it needs an event i just belive it will pop up to offen and be heavy on low PC's. An event could be created when you start a war so it can be balanced out in other ways.

RiccoPT commented 9 years ago

working just needs to be balanced out in a war melkor group and sauron never will be bankrupt