Closed tertu-m closed 7 years ago
So we have in pseudocode:
if combo == 0 then do nothing elseif magical mystery B condition then play cutin B elseif combo % 100 == 0 then play cutin 100 elseif combo % 50 == 0 then play cutin A end
The question now is: what is the magical mystery B condition?
Thanks to the DDR wikia it appears that the "magical mystery B condition" is combo == math.floor(numTapsAndHolds/2) or combo == math.floor(numTapsAndHolds*0.9)
I think this is fixed now.
As far as we can tell something is wrong with the cutins.
The purpose of this issue is to determine exactly which cutins should trigger when and modify the code so they behave accordingly.