Closed esotericist closed 7 years ago
Your selector requires one of the biome's types to be desert. Which, amusingly enough, the vanilla desert biome doesn't appear to be (notice the "types: ?" after the biome name, the question mark means the biome has no known types). No idea if that's a vanilla or Forge bug or by design.
Anyway, what you'll need to do instead is use the id based filter and add "minecraft:desert" to the list of biomes. And any other desert biomes in your modpack you want that to spawn in.
That's what I ended up going with, yeah.
Any chance you could maybe add biome dictionary support? That's what I originally assumed the 'type' selector was meant to be.
That's a thing? After years of modding, you learn something new every day... I'll look into that! (Though for compat it'd be a new type, 'dictionary' or so.)
It's totally a thing, has been a while! :D
I do agree that a new identifier is the way to go, given you've got people out in the wild with extant configs.
I do appreciate the responsiveness; not all modders take the time to answer users like you do.
Allright, sorry for the delay, it's in now; biomeSelector
now also accepts dictionary
. Current biome dictionary types are now also listed in the /bedrockores info
command.
Sorry to be flooding the issue tracker, but I'm exploring the mod and trying to get it to behave how i want, and that's resulting in a lot of 'I'm not sure this is right'. :)
I added the thermal foundation fluid ores in a config file, like so:
There were no reports of parsing errors on this file in the log, but when I check the output of /bedrockores info I get:
The crude gravel ore does show up under /bedrockores list, so it's clearly getting picked up, but 'info' doesn't seem to think it should spawn in a desert biome. Near as I can tell, no bedrock ores of that type spawned, either (by way of using a 'scannable' block module dialed to oil shale)