MightyPirates / BedrockOres

A minecraft mod that adds ore clusters embedded in bedrock, and a machine to extract them automatically.
https://www.curseforge.com/minecraft/mc-mods/bedrockores
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[1.12.2] Looking at bedrock ore causes font rendering problem when using The Betweenlands #52

Closed SeriousCreeper closed 6 years ago

SeriousCreeper commented 6 years ago

Heya,

not sure which mod would be the causer for this problem, but since this only triggers when looking at the bedrock ores, i figured i'll report it here.

I'm using the latest version of bedrock ore, forge, and the betweenlands. The font is fine everywhere, until i look at a bedrock ore. Then suddenly the font changes/breaks for everything in the game. Even when i quit the world and go to the main menu, all the text on every button is broken as well.

Example: https://i.imgur.com/VtEHSBn.png https://i.imgur.com/EDyIFFi.png

Let me know if i can provide anything else.

Also pinging @TheCyberBrick just in case!

Thanks, SC

TheCyberBrick commented 6 years ago

Is this only happening with the Betweenlands installed? I just tried it out myself with Betweenlands and Bedrock Ores only and I couldn't reproduce it

SeriousCreeper commented 6 years ago

I had The One Probe as well but just took it out and i still get the same result. It only changes the font when i look at a bedrock ore (and it pops up the "Expected Yield" text. I haven't seen it happen with any other mod yet. In one of my bigger mod setups, as soon as i disable Betweenlands, it seems fine.

TheCyberBrick commented 6 years ago

Are there any OpenGL (GL) errors in the log?

SeriousCreeper commented 6 years ago

Hm not seeing any OpenGL errors. Also snippet from the log: https://pastebin.com/d6vvTkE7

And screenshots of my debug screen, for info about GPU, java, etc. Not sure if any of this helps: https://i.imgur.com/R20vb9r.png

Flashwar commented 6 years ago

same here 2018-01-03_20 55 30

TheCyberBrick commented 6 years ago

Will be fixed in the next Betweenalnds version

fnuecke commented 6 years ago

I'm not aware of changing the GL state anywhere not involving the GlStateManager (and I'm not using push/popAttrib either, which when used alongside the GlStateManager can break stuff). So I'm not sure how I could try to work against this.

If any additional information becomes available and there is something I can fix in BedrockOres, please let me know and reopen this issue.