Open SkyDrive94 opened 1 year ago
I mean, it's working as intended; where are you pulling and processing the events/signals? OpenComputers keeps a queue of all signals to be processed.
Now, it "working as intended" doesn't mean it should be doing this; rather, there should be a hard limit above which signals are dropped - so I'll leave this issue open.
@SkyDrive94 You could execute the following code to test whether the problem is with redstone only:
local computer = require('computer')
while true do
computer.pushSignal('test_signal')
end
Also,
maxSignalQueueSize
in config set to 256 or a higher value?
Create base computer (/oc_sc) and add
Redstone I/O
component. Run this code:After that, send pulsating signals to the
Redstone I/O
. These NBT tags will be recorded into the Computer Case or into the Robot (with Redstone Card)Then, after a while, server dies. Maybe there is a problem with other components.
Tested on: Minecraft 1.7.10 Forge 10.13.4.1614 OpenComputers 1.6.2.12 / 1.8.0