Closed walksanatora closed 1 year ago
Presumably because this didn't exist back when it was originally implemented (at least not in the way it was needed). A PR to switch to the built-in logic while preserving current behavior is welcome!
huh i have a mixin just for this (i converted your raycast to a mixin for VS2 so that Infared Packets could work on ships)
all i had to do was create a custom ClipContext and overrde getBlockShape
what i ended up doing was getting a Boolean AND of the block collision + Visual shape
Yes another question while fixing ValkrienSkies conpat (as my sanity dwindles yet more)