If a character has no glyphs that can accept a certain experience type, the experience should be configurable to be stored on the player instead. This experience can then be used for different areas, such as being automatically applied to glyphs that are valid, being used to award glyphs when a character reaches an amount of stored experience, or being used by players to purchase generator items from a UI.
If a character has no glyphs that can accept a certain experience type, the experience should be configurable to be stored on the player instead. This experience can then be used for different areas, such as being automatically applied to glyphs that are valid, being used to award glyphs when a character reaches an amount of stored experience, or being used by players to purchase generator items from a UI.