Description:
While attempting to use an interact-able object (door, chest, crafting table, etc.) if the player has an undiscovered glyph in hand, the glyph will become "discovered". This incorrectly takes priority over the players intended action.
Expected Behavior:
The interact-able object should instead be prioritized. For example, the door or chest should be opened.
Description: While attempting to use an interact-able object (door, chest, crafting table, etc.) if the player has an undiscovered glyph in hand, the glyph will become "discovered". This incorrectly takes priority over the players intended action.
Expected Behavior: The interact-able object should instead be prioritized. For example, the door or chest should be opened.