Having glyph slots be linked to vanilla experience does not feel right and makes players not wish to work towards unlocking slots since at some point it interferes with minecraft's enchantment system.
Having glyph slots work on accumulated glyph experience and have the requirements for the experience types randomized would push players to work towards different experience types as well as provide more variatic slots arrangements that players may pursue (especially when adjacent glyphs will come into player.
Having glyph slots be linked to vanilla experience does not feel right and makes players not wish to work towards unlocking slots since at some point it interferes with minecraft's enchantment system.
Having glyph slots work on accumulated glyph experience and have the requirements for the experience types randomized would push players to work towards different experience types as well as provide more variatic slots arrangements that players may pursue (especially when adjacent glyphs will come into player.