Add a attribute that makes the player take damage when exposed to the sky during the day (or night or other time, this will probably require time classes to be added).
This will scale in damage based upon the level of the glyph.
This will require a type class for times. This type class will most likely be different from other type classes in that it will be a ranged based type class (ticks) rather than enums.
Add a attribute that makes the player take damage when exposed to the sky during the day (or night or other time, this will probably require time classes to be added).
This will scale in damage based upon the level of the glyph.