After some initial playtesting with multi-experience typed glyphs, it appears to be very annoying to have to seek out different experience sources to get just one level. Additionally, this creates an annoyance of needing to check your glyph inventory to see what you need to do next.
Glyphs should have a singular pool of experience needed to level up and that experience should be able to come from the sources dependent on the glyph. This could make certain glyphs easier to level up though since one may seek out the easier experience.
The alternative is to have glyphs always consume experience unless they have the amount needed for a max level. This may be the more balanced approach rather than making the experience one pool.
After some initial playtesting with multi-experience typed glyphs, it appears to be very annoying to have to seek out different experience sources to get just one level. Additionally, this creates an annoyance of needing to check your glyph inventory to see what you need to do next.
Glyphs should have a singular pool of experience needed to level up and that experience should be able to come from the sources dependent on the glyph. This could make certain glyphs easier to level up though since one may seek out the easier experience.
The alternative is to have glyphs always consume experience unless they have the amount needed for a max level. This may be the more balanced approach rather than making the experience one pool.