I have migrated the places where we set speeds for an animation to call updateSpeed so there is no more real need always passing the animation speed to Playback.elapsed since we are just going to use whatever is set in the playback instance anyways. The changes in PR entirely remove passing in speed and instead you will need to either call setSpeed in the cases where we want to set the speed of an animation before it starts or updateSpeed after the animation starts.
I have migrated the places where we set speeds for an animation to call
updateSpeed
so there is no more real need always passing the animation speed to Playback.elapsed since we are just going to use whatever is set in the playback instance anyways. The changes in PR entirely remove passing inspeed
and instead you will need to either callsetSpeed
in the cases where we want to set the speed of an animation before it starts orupdateSpeed
after the animation starts.