Right now all shader programs are created and link automatically depending on the features needed to render a mesh from a list of predefined shaders.
But it would be great to be able to provide shaders programs in the configuration file directly and also be able to do such thing right in the scene editor. This will allow for lots of fun and flexibility without having to add shader files in the editor repo/code base.
Right now all shader programs are created and link automatically depending on the features needed to render a mesh from a list of predefined shaders.
But it would be great to be able to provide shaders programs in the configuration file directly and also be able to do such thing right in the scene editor. This will allow for lots of fun and flexibility without having to add shader files in the editor repo/code base.