Closed Alexustas closed 7 years ago
Something must have changed with the new shaders. I didn't notice that in Avionics Systems, so I'll have to see what is different.
The AssetBundle export for RPM had the wrong font sizes. Fixed in 28.1, but you can use this replacement on DropBox so you don't have to wait. Goes in GameData/JSI/RasterPropMonitor
In the 'RasterPropMonitor v0.28.0 beta 3' this issue is back
RPM 0.28.0.29319
I do not understand why this is happening in the screen shots. The asset bundle is the same one I posted 3 weeks ago. I will look at it some more here.
It seems, it's my fault. I messed with the versions. in this case, a greater version (build) number does not mean that it is the most recent. Sorry for the confusion. You can close this issue
It seems, it's my fault. I messed with the versions. in this case, a greater version (build) number does not mean that it is the most recent.
Yes, the way Visual Studio numbers builds is confusing, and I made it worse by using those numbers for the releases. Sorry about that - I will use "beta No" from now on.
Alpha-channel problem
decimal point
That looks like it may be a depth problem - I will go look at the shader and see what I did.
I checked the shader again, and it is correctly doing premultiplied alpha. There is no depth test enabled, so I do not know yet why alpha is wrong on this display. I will have to do some more searching.
also there is a strange behavior of transparency. it's more like an alpha-cutoff mode
a series of zeros has the color 0,255,0,90:
if I change the color to 0,255,0,70 the zeros disappear completely
in earlier versions of RPM everything worked correctly.
but now I can not say exactly when it broke
this screenshot was made in 8 August 2016
Okay. I did not see anything in the shader when I looked. I will check again.