Mihara / RasterPropMonitor

Plugin for Kerbal Space Program. This repository is out of date and is primarily of historic interest. See https://github.com/JonnyOThan/RasterPropMonitor
http://forum.kerbalspaceprogram.com/threads/57603
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EVA'd kerbals draw inside the navball on RPM monitors. #626

Open Virindi-AC opened 7 years ago

Virindi-AC commented 7 years ago

http://www.virindi.net/junk/rpm_kerbal.png

Can be somewhat annoying to reproduce since it depends on orientation. However, this seems to happen when the eva'd kerbal is very near the pod in question. I have had it occur with a 1-kerbal lander pod.

Note that texturereplacer (reflective helmet) and scatterer were running in this screenshot. I am not sure if either is related.

MOARdV commented 7 years ago

That shouldn't happen (obviously). The navball is rendered on drawing layer 17 by default, and EVA kerbals should be on a different layer, unless Squad moved the layers around some time in the last couple of versions.

Dunbaratu commented 6 years ago

Apparently SQUAD did put EVA on layer 17 now, according to this post:

https://forum.kerbalspaceprogram.com/index.php?/topic/84273-unity-layers-and-tags-updated-02-jan-2018/&page=2

I don't know how reliable that post is.

I've been banging my head against this problem in kOS for a while: I have no clue what layer to use for rendering to a rendertexture if I'd like to create the ability for scripts to draw lines and circles on the terminal screen. It looks like they're all taken by something.

MOARdV commented 6 years ago

I've been banging my head against this problem in kOS for a while: I have no clue what layer to use for rendering to a rendertexture if I'd like to create the ability for scripts to draw lines and circles on the terminal screen. It looks like they're all taken by something.

For Avionics Systems, I picked an entirely new layer:

https://github.com/MOARdV/AvionicsSystems/blob/ef40264d3f85ed69829b3c3d1efe297877304f0e/Source/MASMonitor.cs#L81