Mihara / RasterPropMonitor

Plugin for Kerbal Space Program. This repository is out of date and is primarily of historic interest. See https://github.com/JonnyOThan/RasterPropMonitor
http://forum.kerbalspaceprogram.com/threads/57603
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Inverted MFD textures #659

Closed MOARdV closed 6 years ago

MOARdV commented 6 years ago

The interlay for the navball, the NO SIGNAL texture are both inverted. Not sure what Unity changed to cause that.

MOARdV commented 6 years ago

It looks like it's only in DX9 mode - if I force OpenGL, the correct y-origin is used.

Alexustas commented 6 years ago

and also picture from cameras is inverted

Alexustas commented 6 years ago

and it looks like now the text is superimposed on the additive mode (or key)

video https://youtu.be/5nS6VJCe7AY

MOARdV commented 6 years ago

Okay, this will be a headache to fix. The y-inversion is not being applied for DX9 with Unity, but I don't see why yet.

MOARdV commented 6 years ago

I have not been able to find a solution to this problem. It appears to affect DX9 (default Windows Unity) as well as DX11 (-force-d3d11), but it does not appear in Open GL mode (-force-glcore). Considering that I really want to retire RPM and focus on MAS, I don't know if I can justify spending even more hours on this bug.

Zapstone commented 6 years ago

Is there any way I can convince you to fix this? I love this mod quite a lot but my computer cannot run the game in openGL mode....

MOARdV commented 6 years ago

Is there any way I can convince you to fix this?

I will try to find the time this weekend to see what it will take to fix it, but I can't promise a fix until I know the scope of the work.

MOARdV commented 6 years ago

Fixed at long last.

MOARdV commented 6 years ago

... except I have to account for anti-aliasing. One more change should finish this.

MOARdV commented 6 years ago

Fixed again...