Plugin for Kerbal Space Program. This repository is out of date and is primarily of historic interest. See https://github.com/JonnyOThan/RasterPropMonitor
There's a mod called Kerbal VR that allows you to play KSP in VR, but for the mod to work you need to add -force-d3d12 to the target field in the ksp launch application. Doing this results in RPM inverting the camera and navball textures, and I was wondering if there could be a fix for this. The RPM textures are not inverted when I don't add -force-d3d12 in the target field.
There's a mod called Kerbal VR that allows you to play KSP in VR, but for the mod to work you need to add -force-d3d12 to the target field in the ksp launch application. Doing this results in RPM inverting the camera and navball textures, and I was wondering if there could be a fix for this. The RPM textures are not inverted when I don't add -force-d3d12 in the target field.