Open ncanceill opened 5 years ago
Moar info with RPM debugging enabled:
If anyone has additional info or suggestions for debugging, please share
The problem with RasterPropMonitor is that it does a lot of things manually, instead of working through the Unity engine. It looks like the hacks I applied to RPM to work around the Unity 2017.1 upgrade in KSP don't work for the HUD camera path. Or, maybe more accurately, the work-around is being applied to the camera in addition to the text.
Regardless, I won't be fixing it. It's not a simple, 5 minute fix, and I don't have the time and inclination to implement a thorough fix, and test RPM to qualify it for 1.7.x compatibility. I'll leave this issue open in case someone decides to pick up RPM and work on it.
Thank you very much @MOARdV for your input! (even though you confirmed my pessimistic assumption)
I am reviewing my options on this and I have a few questions on RPM and MAS, which I will bring up in the relevant threads on the forum
Note this is fixed in my fork (mainly due to the new Unity version) for KSP 1.8: https://github.com/JonnyOThan/RasterPropMonitor/releases/tag/v0.31.0
I understand that development of this has stopped and the focus is now on ASET, however I believe/hope this bug is an easy one, because I also understand that the bug causing inverted textures with DirectX in the Flight Display should be solved (see #659 and related issues)
However, I am still encountering the bug with the Flight Displays from B9 Aerospace, specifically:
Description The camera views from these two pages (which use
JSIHeadsUpDisplay.RenderHUD
to overlay the HUD over the camera) are displayed inverted (upside down)More info
JSIHeadsUpDisplay.RenderHUD
does not include a camera and is not affectedJSISteerableCamera.RenderCamera
and are not affectedRoot cause and fix I suspect either of two optimistic and one pessimistic cases:
JSIHeadsUpDisplay.RenderHUD
, but they could easily be extendedJSIHeadsUpDisplay.RenderHUD
does not work this way, but a different RPM configuration for these pages could produce the desired result without inverting the cameraJSIHeadsUpDisplay.RenderHUD
does not work this way and this is not easily fixable even though #659 and related issues were fixedDoes anyone have a clue?
Hi @MOARdV! Thanks for the awesome mods you make