Open MikeMcMahon opened 13 years ago
Maybe I need to clarify some other points in here. Not sure yet, but I like the idea of being able to do a lot of initialization this way
Things to consider for the movement pattern (since this is 2d sprite based)
U = UP D = DOWN L = Left R = Right PX = Pause / Duration (in milliseconds)
We need a DI like way of sprite creation, relying on code generated sprites is annoying.
Create an xml structure to define sprite creation. The files can be ingested and then used to generate all of the sprites for the game at once, only creating the texture resources when needed.