Closed xaviergonz closed 8 years ago
I believe this is from bgfx issue: https://github.com/bkaradzic/bgfx/issues/925
I haven't gotten around to doing a new build with the fix.
I've rebuilt bgfx,tried to run the examples, and I'm having a BadImageFormatException on NativeMethods.bgfx_set_platform_data(ref data);
(called from SetWindowHandle).
The PlatformData structure may have changed?
That's the first call made into bgfx though right? Did you build a DLL for the correct platform (x64) ?
I just updated binaries. Let me know if that resolves the issue for you.
works great thanks! Is there any plans to integrate nanovg and/or imgui ?
I'd like to do imgui at some point but it's a large project.
a large project as you say... you know what? I'm stuck trying to choose between Monogame, and this project to assemble some game engine. and I feel like whatever I choose, a very long path is ahead.
Yep, welcome to game development my friend :)
In release mode it works fine, but on debug mode, while trying to run the hello world sample it crashes in Bgfx.cs line 224: