MikeSchulze / gdUnit4

A Godot Unit Test Framework. Support for GDScript and C# unit testing
MIT License
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GD-486: Error in the output console at the startup of the addin #486

Closed didierGuieu closed 1 month ago

didierGuieu commented 1 month ago

The used GdUnit4 version

4.3.0 (Pre Release/Master branch)

The used Godot version

V4.2.2 stable official

Operating System

MacOS Sonoma 14.5

Describe the bug

I have the following message inside the output console.

Godot Engine v4.2.2.stable.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors. --- Debug adapter server started --- --- GDScript language server started on port 6005 --- core/variant/variant_utility.cpp:1091 - invalid height:16 vs 32 Invalid image: null core/variant/variant_utility.cpp:1091 - invalid height:16 vs 32 Invalid image: null core/variant/variant_utility.cpp:1091 - invalid height:16 vs 32 Invalid image: null core/variant/variant_utility.cpp:1091 - invalid height:16 vs 32 Invalid image: null core/variant/variant_utility.cpp:1091 - invalid height:16 vs 32 Invalid image: null core/variant/variant_utility.cpp:1091 - invalid height:16 vs 32 Invalid image: null Loading GdUnit4 Plugin success GdUnit4: Test server successfully started checked port: 31002

Steps to Reproduce

Just enable the plugin the errors are inside the output console. I removed .Godot folder and the error is still here

Minimal reproduction project

No response

MikeSchulze commented 1 month ago

The root cause it Godot icon image size are different on macOS https://github.com/godotengine/godot/issues/92628