Closed Gennon closed 3 weeks ago
This is a known issue and is related to a Godot problem of loading plugins, the Godot cache is not fully build. You need to restart the Godot editor and the errors are gone.
It could be that this is Godot related, however I always get these errors every time I start the editor.
You get it every time you start, please close Godot and then delete the .godot
folder, then restart Godot twice.
Please give me feedback if this helped.
Ok, deleted the .godot folder and the those errors dissappeared for two projects I have tested with. However I get these now:
Godot Engine v4.2.2.stable.mono.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
--- Debug adapter server started ---
--- GDScript language server started on port 6005 ---
res://addons/gdUnit4/src/mono/GdUnit4CSharpApiLoader.gd:9 - Invalid call. Nonexistent function 'new' in base 'CSharpScript'.
res://addons/gdUnit4/src/mono/GdUnit4CSharpApiLoader.gd:25 - Invalid call. Nonexistent function 'Version' in base 'Nil'.
Loading GdUnit4 Plugin success
GdUnit4Net version '' loaded.
GdUnit4: Test server successfully started checked port: 31002
Running test discovery ..
0 test suites discovered.
It is a bit weird that the errors are identical in two different projects if this is a random Godot issue.
The used GdUnit4 version
4.3.1 (Latest Release)
The used Godot version
v4.2.2.stable.mono.official
Operating System
Windows 11
Describe the bug
I get several errors in the console when enabling the addon. This can be reproduced using a new project.
Steps to Reproduce
Reproduce:
Minimal reproduction project
No response